Frequently Asked Questions

About EdgeGames

EdgeGames is a worldwide strategic movement serving emerging adults in the areas of values, faith and communications through sports, games, the Bible, creativity and fun all integrated into an easy-to-run initiative. Young adults are served through this strategy around the world, across a city or village, region or neighbourhood. Churches, schools, companies, community groups, sports and social organizations can run easily and effectively EdgeGames.
EdgeGames is a great strategy to connect young adults in the community (or across a number of communities) who would like an opportunity to meet, grow, set goals and conquer some challenges together. EdgeGames is about serving young adults so that they can serve others. EdgeGames also gives emerging adults an opportunity to review their physical activity levels and make better choices about active lifestyle and physical health. Having a well thought-out strategy of follow-up and integration is a key to building on the success of running EdgeGames.
EdgeGames can be a stand-alone event at a time during the year that suits the young adults in your community or across a number of communities. You can run it during a major sports event that is of interest, or at another time of year when you think young adults are most available to participate.

Expect every EdgeGames to be different in all sorts of ways. There are many different EdgeGames that are held around the world, all activities you organize will depend on your culture, your sporting interests, as well as the facilities, the challenges the community faces, and resources available.

EdgeGames is:

  • Connection for young adults
  • Builds positive relationships between young adults and their communities
  • Active and physical
  • Challenging and welcoming
  • Encouraging the development of supportive peer relationships
  • A way for young adults to give back to their community

EdgeGames uses experiential learning and games as a tool to speak about life, choices and values.

Just like all the GCG strategies, EdgeGames are encouraged to select a Compassion Project. At this time of life, young adults should be able to identify a need together that they can serve. This compassion and care for others will have a huge impact, and potentially provide an enduring legacy for the city or village where EdgeGames runs.
All EdgeGames are encouraged to include and expand the involvement of people with learning and physical disabilities. A manual directed towards children with disabilities is available, and can certainly be adapted to help an EdgeGames team think over what they can do to be "disabled friendly".
EdgeGames is free and can be run with very few or no resources, this immediately makes it easier to share. People can share EdgeGames, inviting friends from other countries to see their program and take the ideas back to their own country to try. Training is available. Volunteers are creating new programs, and others have translated the curriculum files and training manuals into their language to use. All of these resources are easily accessible on this site. EdgeGames is flexible, engaging, meaningful and successful.
A facilitation team of 30-35 multi-denominational/multi-church and agency leaders develop and share ideas with over 20 work groups. EdgeGames is now a focus of a team, to increase the amount and variety of programming and curriculum available on this site.

Getting EdgeGames started

Get started by downloading the EdgeGames Manual. It will give you lots of helpful information about how to start an EdgeGames.
EdgeGames can be as small or as large as you need. The size and number of participants is up to what the organising team can manage.
EdgeGames go for as long as you can gather a team for, up to 10 days, it needs to be long enough for the young adults to make new friends, build trust and get to know their leaders better. It is up to you and you organising team to decide what is best.
EdgeGames is a free program. It costs nothing to be involved or download the manuals, songs, videos and graphics. The program you run should be either free, or very low cost to enable as many young adults to participate as possible. It is against the Global Community Games Guidelines for EdgeGames to make a profit.
Most places do EdgeGames once a year or every two years. It is good to keep it as a special event. If you run the program around the time of major global sporting events that the young adults are interested in, then your EdgeGames will benefit from the excitement of those events.
You can use the Global Community Games training materials. Make sure that your team complies with the legal requirements in your country for youth protection; that you train you leaders and run an event that reduces unnecessary risks to participants and leaders.

EdgeGames and Sport

Involve athletes or sports people from your area who could share their life story sometime during the EdgeGames program. You will make much better use of their input if you interview them or invite them to speak earlier in the program.
Sport is a universal activity that draws countries and people together in a unique way. This is particularly seen in the large global Sports events, like the Olympic Games or the World Cup of Football. EdgeGames is a sports event that makes young adults and their teams the heroes and the celebrities.

EdgeGames involves sports and games in three ways:

  • Competitive Sports for those who enjoy competing to win in their chosen sport. EdgeGames provides an opportunity for play and for coaching these skills, it may also help to refresh a young adult’s love of sport and active lifestyle, which will help produce healthy active adults.
  • Experiential Games are specially designed games that teach a lesson linked to the values and Biblical message of the day.
  • Fun Games provide a time to have fun, play and enjoy being together. This also provides opportunities for the less competitive participants to join in and remember why they enjoy being active.

The sports and games are demonstrated in the Opening Ceremony with the competition played in the days or weeks following. The finals are played in the Closing Ceremony with awards given to all participants (not just the winners).

The World Water Bucket Championship (WWBC) was the very first KidsGames World Championship Event. The WWBC gives every EdgeGames the opportunity to take part in a world championship. Every multi-denominational/multi-church EdgeGames is invited to compete for the gold, silver, or bronze world title. To qualify, a EdgeGames must have a minimum number (5) participants from different churches, businesses or community groups on its team. The WWBC was first used in a Kenya KidsGames.

Other World Championship Events are;

Guidelines

These guidelines are to help you be effective in participating in any of the Global Communities Games and protect it from its wrong usage. For any questions about the guidelines below contact the GCG Admin WorkGroup - info@globalcommunitygames.com

Each of the Global Community Games ("GCG" programs are KidsGames, TeenGames, FamilyGames and EdgeGames) have been developed for the good of all those that get involved with the GCG movement.

GCG has spread around the world due to a unique partnership of volunteers and voluntary organizations that have shared their time and expertise. This creates a unique and humble approach to working together both internationally and at a local level. It is about a body working together for the good of children, teens, families and whole communities.

Before you begin planning, read and understand the principles and guidelines that have built GCG into an initiative that has spread across the globe.

Yes. All the logos, graphics, mascots and images have been created freely for the use of groups participating in the GCG movement. As such, if you are using the materials as they are designed to be used, you are free to use any resource on this website to help you in your program. You may create local materials, print brochures, etc using the logos and trademarks. None of these materials may be used for any profit, except for the limited reason of raising funds to put the program on. Any monies left over from this exercise must be put back into running the program or given to someone else to run a GCG program.

To protect GCG from misuse, all the designs, logos and information of GCG are protected under international copyright conventions from people and organizations seeking to work against the principles of sharing and partnership that are the foundation of GCG.

Yes, you can build your own free simple site for your Community or Event. Sites can be set up and managed from City Sites.
Yes, Communities and Events can link to external websites. You can set one up and manage it from City Sites. It will be checked to make sure it complies with the GCG community Guidleines.

Yes, if your website, organization and its content is reputable, child-friendly and fits the guidelines of the GCG movement you may put a link to any of the GCG sites on your website as long as you use the wording noted below. If you wish to vary the wording you must get permission from the GCG Admin WorkGroup info@globalcommunitygames.com. You may use the logos of GCG alongside the wording below. No other images, resources, documents, photos, videos, or anything else on the GCG sites may be used without express written permission from the GCG Admin WorkGroup.

If you do choose to put a link, please be aware of the purpose of the sites:

1. GCG Sites for the general public:

  • www.worldcupofkidsgames.com

2. Sites for general public, leaders and volunteers:

  • www.kidsgames.com
  • www.theteengames.com
  • www.thefamilygames.com
  • www.theedgegames.com
Global Community Games (KidsGames, TeenGames, FamilyGames & EdgeGames) are a worldwide movement connecting with communities involving Sports & Games, experiential learning, creativity and fun all integrated into an easy-to-run community initiative. To find out more visit this website.

Yes, no one should create email addresses, bank accounts or organizations using the GCG names (KidsGames, TeenGames, EdgeGames or FamilyGames).

All local financial aspects of GCG (entrance fees, sponsorship, etc.) are the responsibility of each local community and local partners. This responsibility comes with the clear understanding that GCG is a non-exclusive project and can't be used (or even thought to be used) to profit anyone or any organization but is solely to cover expenses, and not to exclude anyone.

If a local facilitator is to be paid (specifically by a local organization to help with GCG) they are still responsible to and assisting the local partnership and do not own or control GCG. All organizations, churches and groups must equally feel that are part of, and equally guide GCG in that area.

As "KidsGames", "TeenGames", "FamilyGames", "EdgeGames" or even "Global Community Games" is not an organization anywhere in the world - any financial transactions must be performed by and through local partner churches, groups or organizations. NOTE - If no partner organization will facilitate GCG finances and a structure needs to be set up, use a descriptive name (like "Sydney Kids Committee") and not use any of the GCG names (like "KidsGames") in the name. In this way, for example, the "Sydney Kids Committee" organization then does KidsGames.

Putting together a Global Community Games may involve a change in how we think about structure, leadership and managing a project. It requires operating like a body, rather than as an organization. Outlined below are the key principles which help us all think about how to run Global Community Games effectively at a local level.

Consider how the following principles impact how you would run a Global Community Games in your city. These are the same principles that facilitate Global Community Games internationally:

  1. No one exclusively owns Global Community Games, GCG is available for everyone to use.
  2. No person, organization or church is more important than any other in Global Community Games .
  3. No one organization owns or controls Global Community Games in any city or country.
  4. Global Community Games is not an organization – it is a body, a partnership, a movement.
  5. Global Community Games is led by "facilitators" rather than "coordinators".
  6. Global Community Games seeks to empower children and local leaders at a "grass roots" level to create a long term ongoing and sustainable ministry.
  7. No one in Global Community Games has a title that excludes others from doing what they want to do too.
  8. No one group has exclusivity on doing a Global Community Games in any city or country.
  9. Global Community Games has as little structure as possible – it exists to build the local church and not Global Community Games itself.
  10. Resources in Global Community Games are given freely and consequently information and ideas are shared freely in return.
  11. Roles in Global Community Games are based on passions, giftedness and servant hood - not seniority, title or prestige.
  12. Global Community Games is a long-term process rather than a one-time event.
  13. Athletes and celebrities are not necessary for a Global Community Games. If they are interested in being involved, Global Community Games gives them an opportunity to share their abilities, passions and influence.
  14. Global Community Games is registered and trademarked to prevent it being used for commercial purposes.

The Local Organizing committee (you) are responsible for use of the KidsGames, TeenGames, EdgeGames and FamilyGames materials. The curriculum and manuals for you to put on a KidsGames, TeenGames, EdgeGames and FamilyGames are provided as a gift to all users. You are taking all responsibilities and legal responsibilities for any liability, obligation, duty, breach, damage, and cause of action, which may now or in the future arise in connection with User's use of KidsGames, TeenGames, EdgeGames or FamilyGames Materials. This includes you as User assumes full and complete responsibility and liability for User's own use of the KidsGames, TeenGames, EdgeGames and FamilyGames Materials, and the use of the KidsGames, TeenGames, EdgeGames and FamilyGames Materials by any third parties whose connection to the KidsGames, TeenGames, EdgeGames and FamilyGames Materials is through User. User shall indemnify and hold resource providers harmless from and against any and all claims, actions, damages and liabilities arising out of the User's use or implementation of the KidsGames, TeenGames, EdgeGames and FamilyGames Materials, including, but not limited to claims by or against User, its members, officers and leaders and any of the participants, employees and volunteers of any activity which utilizes KidsGames, TeenGames, EdgeGames and FamilyGames Materials.

For any questions about the guidelines below contact the GCG Admin WorkGroup - info@globalcommunitygames.com

All Global Community Games materials are available to be translated into other languages. All translations are done on the basis that they are freely shared to others via the Global Community Games website (www.kidsgames.com).

You may take any Global Community Games manual and translate it as long as you follow these guidelines:

  1. All translations remain the property of the Global Community Games partnership and may be freely shared under the same stipulations as the original manuals.
  2. An electronic copy of all completed translations must be provided to Global Community Games and sent via email to translations@kidsgames.com or posted to Global Community Games Translations (PO Box 809 Hornsby NSW 1630 Sydney Australia).
  3. The Global Community Games website will always have the most up to date version of any particular manual. Check there first.
  4. Check the Global Community Games website to see whether the material already has been translated.
  5. Check other manuals that have been translated into the same language for terms and names that have been used to remain consistent.
  6. Translations need to maintain the meaning of the words in the manuals. Nothing may be changed to alter the original intention of the manuals.
  7. If possible translate from the English into your language.
  8. If possible lay out the translated manuals to look as much like the original as you can.
  9. Use the most readable and accessible form of your language.

  • Water Bucket Ages 10-12: Gold Venezuela 450mL (15.22 Fl oz) - Campioni 8/16/2014
  • Water Bucket Ages 10-12: Gold Venezuela 450mL (15.22 Fl oz) - Campioni 8/16/2014
  • Water Bucket Ages 10-12: Bronze Portugal 175mL (5.92 Fl oz) - Os Favela 6/5/2014
  • Water Bucket Ages 13-14: Gold Krygyzstan 1130mL (38.21 Fl oz) - ????? 4/16/2014
  • Water Bucket TeenGames: Gold Krygyzstan 1130mL (38.21 Fl oz) - ????? 4/16/2014
  • Water Bucket TeenGames: Gold Krygyzstan 1130mL (38.21 Fl oz) - ????? 4/16/2014
  • Water Bucket TeenGames: Gold Krygyzstan 1130mL (38.21 Fl oz) - ????? 3 4/16/2014
  • Water Bucket TeenGames: Gold Krygyzstan 1130mL (38.21 Fl oz) - ????? 13 4/16/2014
  • Water Bucket TeenGames: Gold Krygyzstan 1130mL (38.21 Fl oz) - ????? 8 4/16/2014
  • Water Bucket TeenGames: Gold Krygyzstan 1130mL (38.21 Fl oz) - ????? 4/16/2014
  • Water Bucket TeenGames: Gold Krygyzstan 1130mL (38.21 Fl oz) - ????? 4/16/2014
  • 12x10 Relay Ages 10-12: Gold Deutschland 35.65s - Grün,Lila,Blau 11/2/2011
  • 12x10 Relay Ages 10-12: Silver Malaysia 41.50s - KidsGames Ipoh 2012 Red Team 11/29/2012
  • 12x10 Relay Ages 10-12: Bronze Malaysia 42.60s - KidsGames Ipoh 2012 Green Team 11/29/2012
  • 12x10 Relay Ages 5-9: Gold Malaysia 50.40s - KidsGames Ipoh 2012 Red Team 11/29/2012
  • 12x10 Relay Ages 5-9: Silver Deutschland 53.16s - Hellblau,Gelb 11/2/2011
  • 12x10 Relay Ages 5-9: Bronze Malaysia 55.10s - KidsGames Ipoh 2012 Blue Team 11/29/2012
  • 12x10 Relay Leaders/Parents: Gold Fiji 24.44s - The Team 9/20/2012
  • Soccer Skills Ages 10-12: Gold Canada 300.00s - don't know 5/26/2013
  • Soccer Skills Ages 5-9: Gold India 180.00s - super shot 7/2/2013
  • Soccer Skills Leaders/Parents: Gold South Africa 73.00s - ISLS2010 10/6/2010
    
EdgeGames, Malaysia